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181 Education Technology ABS-161

Tiktok A New Era of Learning Business Opportunity for College Students in Jakarta
Juliana Berewot(a), Basori(b*)

a) Communication Program Faculty of Computing and Media, Bina Nusantara University
*jberewot[at]binus.edu

b) Tadris Bahasa Inggris, Fakultas Ilmu Tarbiyah dan Keguruan, Universitas Islam Negeri Maulana Malik Ibrahim Malang
basori[at]uin-malang.ac.id


Abstract

Various social media applications play an important role in today^s society. As one of the most popular social media applications among Jakarta teenagers, Tiktok can turn users into content creators and expertise in certain area. This study aims to use Tiktok to develop and business learning for Jakarta college students and turn them into businessmen. The results show that students have learned a lot and received practical guidance on how to run their business. Also, after seeing the content related with businesses introduced at TIKTOK, many students strongly wanted to start their own business.

Keywords: Keywords: Tiktok, Business, Learning, College Students

Share Link | Plain Format | Corresponding Author (Juliana Berewot)


182 Education Technology ABS-167

Design and Development of Digital Game for Food Waste Awareness
Tubagus Zufri, Inovensius Hugo Bima, Nurul Aqmarina Ardani

Bina Nusantara University


Abstract

In 2018 in Indonesia there are 13 million tons of food waste and ranked 15th out of 67 countries with the largest producer of food waste. The amount of food waste produced is influenced by economic, social, and cultural factors. The purpose of this media is to invite children to involve to find out about how they can do to avoid food waste. The development included identification and define problem, an analysis, target behaviour, and prototyping of the computer game.The resulting form is a digital game to attract interest to be digested and understood about how to participate to solve food waste in Indonesia.User evaluation of the game has been performed to gain information of its usability and impact. The expected end result is that children can behave positively early on and can gradually reduce food waste in the future. The paper present the design process and methodology, the main design and observaion and evaluaation result.

Keywords: food waste, digital game, education, behaviour, game design

Share Link | Plain Format | Corresponding Author (Tubagus Zufri)


183 Education Technology ABS-169

EXPLORING EFL STUDENTS^ READING COMPREHENSION THROUGH TASK-BASED FLIPPED CLASSROOM
Risa Mufliharsi, Ilza Mayuni, Nuruddin, Ninuk Lustyantie

Postgraduate Doctoral Program, State University of Jakarta, Jakarta, Indonesia


Abstract

This paper aims to explore the development of flipped classroom on English as a Foreign Language of Indonesian students^ reading comprehension through mix method design. The study is contextualized in teaching English as a foreign language through the Flipped Classroom model. Learning through Flipped Classroom has enriched broad teaching-learning activities to strengthen students^ concepts in independent learning. Positively, it also develops students^ communication through reading activities. However, there were difficulties in implementing flipped classroom without any bases such as instructional design, The authors develop Task-Based Language Teaching as a base to develop reading instructional design in course. The result showed that following processes in TBFC in Moodle was effective to improve students^ communication and cognitive through tasks. The use of learning management systems is not only improving students^ activity to enrich his reading skill, but also helping in constructing students^ learning experience for maintaining the understanding of the nature of reading comprehension through various tasks. The result showed that following processes in pre-class and in-class in Moodle had improved the reading skills especially in reading course.

Keywords: EFL, Flipped classroom, Learning management system, Reading Comprehension, Task-based language teaching

Share Link | Plain Format | Corresponding Author (Risa Mufliharsi)


184 Education Technology ABS-171

Development Of Hyper Content Booklet Of Discovery-Inquiry Learning (DIL) Models In MOEC^s Learning Portal
Eni Susilawati(a), Kulsum Nur Hayati(b), Ratnaningsih Hidayati(c)

a. Eni Susilawati
Program Educational Technology Postgraduate
Jakarta State University
enisusilawati_9902921033[at]mhs.unj.ac.id

b. Kulsum Nur Hayati
Center for Data and Information Technology
Ministry of Education, Culture, Research, and Technology
kulsum.nur[at]kemdikbud.go.id

c. Ratnaningsih Hidayati
Center for Trade Education and Training
Ministry of Trade Republic of Indonesia
Jakarta, Indonesia
ratna.hidayati[at]kemendag.go.id


Abstract

Education technology is a required competency for teachers in the twenty-first century. Discovery-Inquiry Learning Model combines the discovery learning model and the inquiry learning model to cultivate high order thinking skills (HOTs) students and think creatively and critically. The purpose of this study is to determine the impact of the hyper-content booklet of discovery-inquiry learning (DIL) models in MOEC^s Learning Portal. This study employs a qualitative approach. A survey was conducted to acquire data from a sample of 100 purposively selected teachers from 34 Indonesian provinces. The results demonstrate that the DIL hyper-content booklet in MOEC^s Learning Portal effectively helped teachers to utilize the MOEC learning portal and enhance teachers^ expertise in educational technology. Additionally, the product has successfully changed teachers^ attitudes toward using educational resources for their students and using innovative teaching approaches in their classrooms. The authors recommend additional research to evaluate the effect of using the guidance for portal learning application integrated with discovery-inquiry learning (DIL) models for students and educational society and expand the survey to a larger sample size to obtain a more comprehensive recommendation for quality improvement.

Keywords: portal learning, education technology, hyper content booklet, Evaluation, discovery-inquiry learning

Share Link | Plain Format | Corresponding Author (Eni Susilawati)


185 Education Technology ABS-175

E-Learning Module to Improve Literacy of Preschool Age Children in Blended Learning
Olifia Rombot (a*) Rahmi Yulia Ningsih (b)

a) Primary Teacher Education department, BINUS University, Jl. Kemanggisan Ilir III No. 48, Jakarta Barat 11480, Indonesia
*orombot[at]binus.edu
b)Primary Teacher Education department, BINUS University, Jl. Kemanggisan Ilir III No. 48, Jakarta Barat 11480, Indonesia


Abstract

This e-learning module is structured based on the need to improve literacy in preschool children. The basic literacy that a person must have is language literacy: reading and writing. The ability to read and write will help students in the learning process because almost all subjects require reading and writing activities. However, the problem is that the language literacy skills of Indonesian students in general are still relatively low. Therefore, the development of E-learning modules is an urgent need for blended learning during the pandemic. The average results of the validation scores of the three material experts are 4.95 (very valid), 3.4 (valid) and 4.65 (very valid). The results of the practical analysis of the teacher^s response with 15 questions showed a total of 95%, which means the module was very practical to use by the teacher and the results of the practicality analysis on student responses showed that a total of 87.5% were declared practical.

Keywords: e-learning- module- blended learning- preschool

Share Link | Plain Format | Corresponding Author (Olifia Rombot)


186 Education Technology ABS-184

TEACHER AND STUDENT^S PERCEPTION OF THE USE OF E-MODULE INTRODUCTION TO LANGUAGE LITERATURE FOR PRESCHOOL CHILDREN
Rahmi Yulia Ningsih, Olifia Rombot

Universitas Bina Nusantara


Abstract

This study aims to determine the perceptions of teachers and students towards using of e-learning modules for the introduction of language literacy for preschoolers. This study is research and development approach by Borg and Gall research model in the implementation step. The study used a mix method to analyze quantitative and qualitative results. The results of the study show that: (1) teachers are of the opinion that the module for introducing language literacy to preschoolers is good for preschoolers because the module can be used repeatedly by teachers and students, the module is easy to use, the language and module instructions are easy to understand, the module is easy to use, the module can be used trigger students^ creativity, modules make it easier for teachers in the teaching and learning process, language and instructions in digital story books are easy to understand, and digital story books help teachers in the teaching and learning process- (2) from students^ perceptions, students judged that the language literacy introduction module for preschoolers was good because learning with the language literacy introduction module for preschoolers was fun, impressive, easy to understand, and could provide students with new knowledge.

Keywords: e-module, literacy, preschool

Share Link | Plain Format | Corresponding Author (Rahmi Yulia Ningsih)


187 Education Technology ABS-196

The Epistemology of Transformative Learning: A Systematic Instructional Design Framework Model in Transformative Learning
Ubaidah(a), Nurdin Ibrahim(b), Eveline Siregar(b)

(a) Primary Teacher Education, Faculty of Humanities, Bina Nusantara University
(b) Educational of Technology, Faculty of Education, State University of Jakarta


Abstract

Research in transformative learning has flourished in educational research in the latest decades. Among the research in transformative learning, the specific topic on how to develop instructional based on transformative learning is still very rarely found, although the Instructional Design (ID) framework will help the experts and researcher on developing a transformative learning model. The purpose of this study is to review the epistemology of transformative learning by introducing a systematic ID framework for transformative learning. This study was followed a systematic literature review framework to reflect the epistemology of transformative learning on classifying instructional components of transformative learning and at the end proposing the systematic ID framework in transformative learning. There are three stages in the systematic literature review of this study, 1) planning, 2) conducting, and 3) reporting. The collected literature helps us in reflecting the praxis on defining necessary components to be considered by researcher, practitioner, instructional designer on developing transformative learning model. This study also proposed a systematic ID framework adopted by the ADDIE concept of development that was modified by applying the ID component in transformative learning.

Keywords: Transformative learning- Instructional Design- Systematic Model

Share Link | Plain Format | Corresponding Author (Ubaidah Ubaidah)


188 Education Technology ABS-198

Development of Android Application-Based Learning Media in Mathematics Lessons in Kartika Sari Elementary School at Tangerang
Al-Bahra, Hj. Sumarmi, Yasin Efendi

Master of Informatics Engineering Study Program, Raharja University, Tangerang Indonesia


Abstract

This research is a research development of learning media based on android applications in mathematics subjects at Kartika Sari Elementary School. This research aims to produce learning media based on android applications in mathematics subjects. This development research adapts the ASSURE model. This research was carried out through six stages, namely (1) learner analysis, the goal is to analyze in order to meet students^ urgent learning goals so that they are able to get the maximum level of ability, (2) State Standards and Objectives (find standards and goals) formulate goals and standards achievement. (3) Select Strategies, Technology, Media, Materials (Choosing strategies, media, and teaching materials) to make effective learning is to support learning by using technology and media in the systematic selection of strategies, technology and media and teaching materials. (4) Utilize Technology, Media and Materials (Using Technology, Media and Teaching Materials) checks teaching materials, prepares lessons, provides learning experiences. (5) Require Learner Participation (develop student participation) (6) Evaluate and Revise (Evaluate and Revise) see what the shortcomings are and revise this is the last stage of ASSURE namely, the dissemination of learning media that has been developed. The method used to analyze the data is descriptive quantitative analysis technique which is expressed in the distribution of scores and categories of predetermined rating scales. The results of the validation of the learning media are: (1) Material experts assess well with a percentage of (100%). (2) Media experts rate well with a percentage of (100%). (3) The learning design expert judged good with a percentage of (100%). Based on these results, the learning media that has been developed is feasible to be used in the process of learning the arithmetic operation system at Kartika Sari Elementary School.

Keywords: Research & Development, ASSURE, Mathematics Android

Share Link | Plain Format | Corresponding Author (CECEP HADIYAN)


189 Education Technology ABS-201

A Study of the Need for a Virtual Reality-Based Model in Fostering the Nationalism Character in Primary School
Freddy Widya Ariesta, Ernawulan Syaodih

Bina Nusantara University, Indonesia University of Education


Abstract

The impact of globalization has now entered all elements of society. So that it is important for schools to instill character education from an early age so that the golden generation of Indonesia in 2045 has a good mentality and character. The 21st century learning paradigm requires a learning model that implements and integrates technology as a means of learning media to create meaningful learning experiences for students. This study aims to determine the level of nationalist character in elementary school students and examine the need for virtual reality-based learning models to be applied at the elementary school level. This study used a qualitative method with 203 students and 12 teachers as respondents in grades 4-6 of elementary schools in West Jakarta. Data collection techniques using questionnaires. The data obtained were analyzed qualitatively with a description of the percentage. The results of the analysis of this study indicate: (1) The character of nationalism in grade 4-6 elementary school students is still low, this can be seen from 203 respondents only 48.7% who have the character of nationalism and 104 students or 51.3 do not yet have the character of nationalism. (2) A study of the need for virtual reality-based learning models shows that there are 84.7% of teachers in elementary schools claiming that they need virtual reality-based learning models. Through this virtual reality-based learning model, it is hoped that it can provide a different learning experience for students by utilizing various kinds of interesting and interactive virtual reality media content so that they can foster the character of nationalism.

Keywords: Model Learning, Virtual Reality, Nasionalism, Primary School

Share Link | Plain Format | Corresponding Author (Freddy Widya Ariesta)


190 Education Technology ABS-203

The Creation of Cohesiveness Factor in Teamwork via Electronic Module for Character Education
Murty Magda Pane (a*)- Dian Anggraini Kusumajati (b)- Benny (c)- Antonius Atosokhi Gea (d)

a} Character Building Development Center, Computer Science, Faculty of Computing, Bina Nusantara University. Kijang Kampus, Jl. Kemanggisan Ilir III no. 45, Palmerah, Jakarta Barat, 11480.
b) Character Building Development Center, Information Systems, Faculty of Computing, Bina Nusantara University. Kijang Kampus, Jl. Kemanggisan Ilir III no. 45, Palmerah, Jakarta Barat, 11480.
c) Character Building Development Center, Computer Science, Faculty of Computing, Bina Nusantara University. Kijang Kampus, Jl. Kemanggisan Ilir III no. 45, Palmerah, Jakarta Barat, 11480.
d) Character Building Development Center, Information Systems, Faculty of Computing, Bina Nusantara University. Kijang Kampus, Jl. Kemanggisan Ilir III no. 45, Palmerah, Jakarta Barat, 11480.


Abstract

This research^s objective is to obtain a comprehensive illustration of Binus university students^ cohesiveness in teamwork to produce an electronic module for online training in character education. The total respondents^ number are 113 from 4 departments. The study utilized surveys by questionnaires and processed by the quantitative method using the Likert scale and SPSS tool. The questionnaires are valid (corrected item-total correlation is 0.652 (> 0.250) and reliable (&#945-= 0.946). The results showed that a total of 93.3% of the total respondents were in higher level and 6.7% were in lower level for cohesiveness.

Keywords: cohesiveness- teamwork- electronic module- online training- character education

Share Link | Plain Format | Corresponding Author (Murty Magda Pane)


191 Education Technology ABS-222

Research on Characters Design of Tapel Saga, a Video Game based on Malangan Mask
Novida Nur Miftakhul Arif, Jurike Moniaga, Sasmoko, Yasinta Indrianti

Bina Nusantara University


Abstract

Character design becomes an important part in video game that requires understanding of design and the comprehension of inspiration sources, especially to promote traditional cultures. Many people are aware to mining Indonesian traditional culture resources but it is still rarely presented properly. One of them is Malangan mask, one of the cultural treasures from East Java. Malangan mask is integrated with Panji Tales, the original traditional Indonesian literature and it has aesthetic elements, moral values and esoteric aspects but it starts to be forgotten. Tapel Saga mobile game tries to interpret the esoteric aspects of Malangan mask and actualize the local mythology and urban legend into modern format but still convey its aesthetic and moral value. The transformation of Indonesian traditional culture into video games requires the comprehension of the values, and it can be represented in symbols and attributes in the character design while paying attention to the principles of character design and market taste. Furthermore, the development of the video game characters on Tapel Saga is not only the promotion and innovation of the Indonesian traditional cultures, but also broadening of ideas for the development of Indonesian video game industry which has significant growth.

Keywords: Malangan mask, traditional culture, game, character design

Share Link | Plain Format | Corresponding Author (Novida Nur Miftakhul Arif)


192 Education Technology ABS-228

Educational Technology in Green Campus to Support Sustainable Development: The Perspectives of Industrial Engineering Students
Shiyrah Theosebes Sela (a*), David Werhoru (b), Christiana Sidupa (c), Yohana Gratiana (d), Christine Paulina (e)

a) Language Center, Computer Science Department, Faculty of Humanities, Bina Nusantara, Jl. Kemanggisan Ilir III No. 45, Jakarta 11480, Indonesia
*ssela[at]binus.edu
b) Language Center, English Literature Department, Faculty of Humanities, Bina Nusantara, Jl. Kemanggisan Ilir III No. 45, Jakarta 11480, Indonesia
c) Christiana Sidupa, Language Center, Interior Design, Faculty of Humanities, Bina Nusantara, Jl. Kemanggisan Ilir III No. 45, Jakarta 11480, Indonesia
d) Language Center, Faculty of Humanities, Bina Nusantara, Jl. Kemanggisan Ilir III No. 45, Jakarta 11480, Indonesia
e) Language Center, Computer Science Department, Faculty of Humanities, Bina Nusantara, Jl. Kemanggisan Ilir III No. 45, Jakarta 11480, Indonesia


Abstract

This paper examines the points of view of Industrial Engineering students on educational technology in green campus to support sustainable development in their campus. This paper also provides the understanding of the students on educational technology in green campus. Through online questionnaire spread on social media platforms, which one of the green and effective ways to collect research data, data was collected using Microsoft Forms from Industrial Engineering students in a private university in Jakarta. This paper applies mixed-method to analyze and identify the perspectives of the respondents related to the topic with the support of the previous researches and theories. The findings will provide information to the development sustainability of the respective university and enrich the research fields and theories related but not limited to green campus management and educational technology-based institutions to support the sustainable development.

Keywords: Educational Technology- Green Campus- Industrial Engineering

Share Link | Plain Format | Corresponding Author (Shiyrah Theosebes Sela)


193 Engineering and Technology ABS-257

Diversification of Processed Chili Products in the Chili Farmer Group in Tamaona Village, Kunciopao District, Kab. Gowa
Irma Hakim,S.TP, M.Si., Noerfitriyani, Hamzah

Universitas Muhammadiyah makassar


Abstract

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Keywords: mmmm

Share Link | Plain Format | Corresponding Author (Syafiuddin Syafiuddin)


194 Engineering and Technology ABS-17

Study on Road Damage and Maintenance Using Desk Study Method
Andi Bayu Putra 1,a) Putri Arumsari 1,b), and Muhammad Rifki Rahman 1,c)

Author Affiliations

1 Bina Nusantara University, Faculty of Engineering, Civil Engineering, Jl. Kyai H. Syahdan No.9, RW.12, Palmerah, Kec. Palmerah, Kota Jakarta Barat, Daerah Khusus Ibukota Jakarta 11480, Indonesia

Author Emails
a) Corresponding author: andi.putra004[at]binus.ac.id
b) putri.arumsari[at]binus.ac.id
c) muhammad.rahman001[at]binus.ac.id


Abstract

In pavement activities of a toll road, of course, it is necessary to follow the applicable regulations at the project implementation location. When the results of the work are not in accordance with the existing provisions, of course it requires extensive repair and/or maintenance. Maintenance of a construction project is planned in the design planning process, and is carried out from the beginning of the project until after the project is completed and the building is put into operation. In this study, the object of research is the toll road bridge, on the pavement section of the toll road. The research method is analysis through literature studies, namely through national and international journals that are relevant to the topic of this research. This study found that the damage that most often appears is the X7 variable which is: Straight/Extended Cracks, which is the type of damage that most often occurs from the desk study research. The Road maintenance that is most often applied based on the results of the desk study is Variable Y1 which is: Giving an additional layer on the road, and variable Y3 which is: Regular maintenance.

Keywords: road pavement- literature study- maintenance- road damage

Share Link | Plain Format | Corresponding Author (Andi Bayu Putra)


195 Engineering and Technology ABS-20

Purification of Flavonoid from Sonchus Arvensis (Linn.) Leaf Extract by Ultrafiltration Membrane
Putu Teta Prihartini Aryanti, Gatra Buana Winiarti, Gina Shofi Pratiwi, Gatot Trilaksono, Suryani, and Novie Elvinawaty Mauliku

Universitas Jenderal Achmad Yani


Abstract

In recent years, the extraction of high-added value compounds, such as flavonoids, from a natural product has progressively been conducted by the food and pharmaceutical industries due to their high-value impact on human health. In this research, ultrafiltration (UF) membrane was used to purify flavonoid extract solution. The effect of membrane charge, polysulfone (PSf) concentration, and operating pressure were studied on the permeate flux and the separation efficiency of flavonoid compounds. The results showed that the sulfonated UF membrane produced a higher flux and separation efficiency than the non-sulfonated UF membrane, which were 263 L.m2.h and 160%, respectively. An increase in operating pressure will have a larger permeate flux, but it is prone to internal fouling, which results in a sharp decrease in flux during the 2 (two) hour ultrafiltration process. It is hoped that the tightly structured UF membrane can be an alternative process for the separation and purification of active compounds that can be carried out at room pressure and temperature.

Keywords: active compound, low energy, purification, tight structure, ultrafiltration

Share Link | Plain Format | Corresponding Author (Putu Teta Prihartini Aryanti)


196 Engineering and Technology ABS-34

PROTOTYPE DESIGN OF CONCRETE CEMENT MIXER MACHINE
1Erik Heriana,2moh Azizi Hakim,3Sony Sukmara,4Ari Ekoprianto,5Dwi Susanto,6Veny Agustini Prianggita,7Rika Rahmawati,8Rina Susanti,9Chandra Cristalisana,10Sangiru Kasmo Suweko,11Nur Azmi Rohimajaya,12Ronny Abdillah,13*Robby Rizky

1, 2,3,4,5,6,7,8,9,10,11,12,13 Universitas Mathla ul Anwar Banten, Labuan Street


Abstract

Design and build a prototype of a cement-concrete mixing machine (mixing machine). The prototype of the mixing machine is one of the uses of an automated computerized system as an example of the development of Science and Technology which is increasing rapidly along with the increasing human needs. This mixing machine prototype is an automation system using a Mitsubishi FX1N PLC to process data that has been programmed in PLC memory into a complete automation process. The design of this prototype aims to apply an automation system using PLC Mitsubishi Fx1n with push buttons, proximity, as input and dc motor, solenoid valve, lamp, as output. This tool consists of a dc motor that rotates around a tube containing concrete materials such as cement, sand, and water. Mixing machine is programmed for the manufacture of cement concrete, sand. In designing this tool, a systematic approach is needed with the following procedures: control system planning, input/output determination, tool making design, programming, and running the system.

Keywords: design, prototype, machine, mixer, cement concrete

Share Link | Plain Format | Corresponding Author (robby rizky)


197 Engineering and Technology ABS-35

Utilization of melinjo skin and tofu dregs as raw materials for making vegetable nuggets with the Internet of Thing (IoT)
1Dadan Ahmad Hudaya,2M Fariz Fadillah,3Tuti Rostianti Maulani,4Hendy Suryandani,5Rudi Purwanto,6Marlinda Indriati,7Retno Utami8Eko Yuniarsih,9Desi Trisnawati 10Susilawati,11Sri setiowati,12Andrianto Heri Wibowo,13Veny Agustini Prianggita,14Eva Sutihat,15Zaenal Hakim,16Agung Sugiarto,17Ayu Mira Yunita,18Neli Nailul Wardah,19Aghy Gilar Pratama,20Ervi Nurafliyan Susanti,21Lili Sujai,22*Robby Rizky

1, 2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22 Universitas Mathla^ul Anwar Banten, Labuan Street


Abstract

The era of revolution 4.0 demands fully automatic and can be controlled remotely. The problem in this study is that human reasoning power is still limited, therefore this study designed the manufacture of nuggets using the Internet of Thing to determine the protein and water levels to make the dough more suitable. The purpose of this study is to make it easier to determine the appropriate dose related to protein and water content, by providing a light indicator when the dose meets the requirements. If the light is on, it means that the dose is eligible and when the light is off, it means that the dose does not meet the requirements. This study used a completely randomized design (CRD) with 1 factorial, 5 treatments and 4 replications. The results showed that melinjo skin nuggets and tofu dregs in the organoleptic taste test were significantly different, in treatment E1 (90% melinjo skin: 10% tofu waste) which was 2.18 had a savory taste. The texture organoleptic test was not significantly different in treatment E2 (80% melinjo skin: 20% tofu dregs) which was 1.99, the texture was softer and the aroma was very sharp. The water content test was not significantly different from the E0 treatment (100% melinjo skin: 0% tofu pulp) melinjo skin without a mixture of tofu pulp, the resulting high water content level was 60.04. The protein content test was not significantly different, in treatment E3 (70% melinjo skin: 10% tofu dregs) which was 4.04 protein content contained in E3 treatment (70% melinjo skin: 30% tofu dregs).

Keywords: Melinjo Skin, Tofu Dregs, Vegetable Nuggets, Internet of Things (IoT)

Share Link | Plain Format | Corresponding Author (robby rizky)


198 Engineering and Technology ABS-40

Information Systems Success for e-CRM mHealth : State of The Art
Mega Hikmah Puspita(a*), Mudjahidin (a**)

a) Department of Information Systems, Institut Teknologi Sepuluh Nopember, Sukolilo, Surabaya 60111, Indonesia
*puspitamega.206026[at]mhs.its.ac.id
**mudjahidin[at]is.its.ac.id


Abstract

The pandemic outbreak conditions around the world have forced several companies to implement e-CRM to retain their customers. To minimize the spread of COVID-19, several activities need to be carried out online using the e-CRM system, one of which is in the health sector by implementing mHealth. The increasing use of mHealth encourages service providers to provide good services. This article aims to find research novelty by conducting a literature study that measures the success of information systems in as many as 50 journals according to the inclusion and exclusion of journal searches that the author has determined. The author will use the results of the novelty to research the success of mHealth e-CRM. The literature results show that User Trust is one of the important variables to be added in the latest conceptual model of the DeLone and McLean Information System Success Model. With the addition of variables, it is expected to determine whether user trust provides benefits for users or service providers. It affects the success of mHealth e-CRM and raises several directions for further research.

Keywords: DeLone and McLean Information System Success Model - Mobile Health - e-CRM - Information System Success - mHealth

Share Link | Plain Format | Corresponding Author (Mega Hikmah Puspita)


199 Engineering and Technology ABS-90

Application of Unmanned Aerial Vehicles (UAV) in 3D Modelling of Aged Building
Pratin (a), Trisepti Wahyuningsih (a), Riza Suwondo (b*), Yureana Wijayanti (b), Casey Aufar (b)

a) Politeknik Keuangan Negara STAN, Banten, Indonesia 15222

b) Civil Engineering Department, Faculty of Engineering, Bina Nusantara University, Jakarta, Indonesia, 11480

*riza.suwondo[at]binus.ac.id


Abstract

It is believed that surveying play important role in the investigation of an existing building. Unmanned aerial vehicle (UAV) has been adopted to replace traditional land-surveillance method. However, the application of UAV is still very limited. On the other hand, UAV has provided a very effective tool to produce 3D building model. As a new technology, it is not clear what is the accuracy of 3D model developed from UAV. Therefore, this paper presents a preliminary study to produce 3D model based on the application of UAV. The traditional land-surveillance is also carried out as a benchmark. The results shows that the 3D model from UAV agreed well with the traditional land-surveillance.

Keywords: UAV, 3D model, aged building, assessment, survey

Share Link | Plain Format | Corresponding Author (Riza Suwondo)


200 Engineering and Technology ABS-140

Assessment of Payback Period for a University building
Subagio 1,a), Vissia Dewi Haptari 1,b) , Oki Setyandito 2,c) , Andi Bayu Putra 2,d) , Abimanyu Satrio Ambiarto 2,e)

Author Affiliations
1 PKN STAN Lkr. Algio street, Jurang Manggu, Pondok Aren. Aren, Tangerang Selatan City, Banten 15222, Indonesia.
2 Bina Nusantara University Kyai H. Syahdan Street Num.9, RW.12, Palmerah, West Jakarta, DKI Jakarta 11480, Indonesia.

Author Emails
d) Corresponding author: andi.putra004[at]binus.ac.id
a) subagio[at]pknstan.ac.id
b) vissiadewih[at]pknstan.ac.id
c) oki.setyandito[at]binus.ac.id
e) abimanyu.ambiarto[at]binus.edu


Abstract

To see if an infrastructure can cover operational costs, maintenance, and other repair costs, it is necessary to analyze the payback period of an infrastructure. By using this method, we can see the assumptions or cost predictions needed so that the initial costs return with the shortest duration. This research was conducted in the lecture building, ^Gedung J^, which is located at PKN STAN Bintaro, South Tangerang. This research was conducted using several fields of science, namely accounting, financial management, civil and commercial engineering. The research object will be the lecture building where it is necessary to identify the cost components and what assets are in the building. This research was also conducted using UAV Drone technology to facilitate the building survey process. The survey that was carried out in addition to using drones was through direct observation using a checklist form from each aspect. After that, each repair needed is calculated from the aspects of construction, structural, and utility management. By combining these several aspects, the cash flow and payback period are obtained from the restoration building of the lecture building, with a code of ^Gedung J^. The results of this study indicate that the construction and utilization of Building J is feasible and can provide benefits for users.

Keywords: payback period, management of asset, survei, observation

Share Link | Plain Format | Corresponding Author (Andi Bayu Putra)


201 Engineering and Technology ABS-141

Cost Management Assessment of Operational and Maintenance Aspects in Auditorium Building, STAN
Agus Sunarya Sulaeman (a), Jauhari (a), Putri Arumsari (b), Christian Cahyono (b*), Farrel (b)

(a) Politeknik Keuangan Negara STAN
(b) Bina Nusantara University


Abstract

In the implementation of educational activities, the completeness of the building as a support for educational activities is very important. One of the building components is the auditorium building/room. At the State Polytechnic of STAN, there is a building that is used as an auditorium or multi-purpose building. During its use, it certainly requires operational and maintenance costs. This study discusses the total operational and maintenance costs of the building, especially the damaged parts. The method used is a visual inspection of each part of the building to see which parts are damaged and conducting direct interviews to find out operational costs. From the results of the study conducted, this auditorium building suffered some damage in the stands and backstage space after a visual inspection so that the total cost required to replace the damaged section was 45,851,690 rupiahs and the total maintenance cost was 20,720,330,663 Rupiahs. so it can be concluded that to replace the damaged part is only a small part of the total maintenance cost.

Keywords: Cost Management, Operational, Maintenance, Auditorium, Damaged

Share Link | Plain Format | Corresponding Author (Christian Cahyono)


202 Engineering and Technology ABS-165

Management of Job Delegation Systems in University
Desi Maya Kristin, Marisa Karsen, Erwin Halim

Bina Nusantara University


Abstract

Abstract. The Job delegation process sometimes does not go smoothly because they are only used orally or via email. The employee or subordinate assigned to the work delegation sometimes does not understand the details of the delegated work and the deadline for the work, and often there is a duplicate delegation because the boss is unsure of which subordinate party received the work delegation. Some companies have used the job delegation system to delegate work that is equipped with a monitoring system. Several applications can support the implementation of the job delegation system. However, the objective of this study is to find out which applications are suitable for use in organizations, especially educational institutions. This study collect data by conducting interview sessions with the associated different levels of employees in higher education, which are consist of 12 respondence of Staff, supervisors, and Manager of a private university in Jakarta (Indonesia) in November 2020. This study performed an in-depth analysis of comparing multiple applications and creating a job delegation system model that used the correct application for educational institutions. The conclusion of this study is to recommend a suitable job delegation system tool that can be implemented in educational institutions.

Keywords: job delegation, job delegation system, work monitoring system, delegation system

Share Link | Plain Format | Corresponding Author (Desi Maya Kristin)


203 Engineering and Technology ABS-181

Expert System Determining Human Resource Needs Using Forward Chaining Method At PT. SPVMB
achmad fahrudin,Adi Irwanto,siti fatimatul zuhro,cecep hadiyan

SEKOLAH TINGGI TEKNOLGI MUTU MUHAMMADIYAH TANGERANG


Abstract

The purpose of this study is to build an expert system that can determine human resource needs using the Forward Chaining Method. The type of research is descriptive research. Research methods of expert system applications in determining human resource needs was developed with Computer System Engineering Methods Based on the principles of Expert System Development Cycle or ESDLC. ESDLC consists planning, knowledge acquisition, coding, evaluating. Forward Chaining Method is a logical reasoning based on the facts for the conclusion of the facts obtained. Forward Chaining method executed by the facts obtained in data collection to be able to draw a conclusion. The advantages of the proposed system are that symptoms and problems can be updated with data from an expert so that expert knowledge can follow developments, and the system is able to provide solution information that can be accessed by every employee based on the symptoms traced by the forward chaining of the symptoms carried out. The results show that the proposed expert system delivers promising performance, helping specialists to validate the accuracy and integrity of their diagnosis. This work is an application of systems experts in software development for companies and organizations that want to hire people for the right positions. From the simulation results and discussion, it can be clearly concluded that the design. This expert system is very user-friendly, reducing computing cost-based system and useful for job providers.

Keywords: Expert System, Human Resource Needs, Forward Chaining

Share Link | Plain Format | Corresponding Author (ACHMAD FAHRUDIN)


204 Engineering and Technology ABS-182

Analysis of Working Understanding in Machinery Maintenance towards Existing Working Hours to Increase Productivity with Total Produtive Maintenance (TPM) Method at PT. X
jumattul koip,Sartono,Yahdi Firmansyah,Rahman Soesilo

SEKOLAH TINGGI TEKNOLOGI MUTU MUHAMMADIYAH TANGERANG


Abstract

Keywords: Working Understanding, Machinery Maintenance, Existing Working Hours, Increase Productivity, Total Produtive Maintenance

Share Link | Plain Format | Corresponding Author (ACHMAD FAHRUDIN)


205 Engineering and Technology ABS-192

Comparisonal Analysis of Simple Moving Average, Exponential Smoothing, And Least Squares Methods on Production Forecasting of RMS-106M Type Regulator Year 2019 at PT. X
Yahdi Firmansyah,jumattul koip,sartono,rahman soesilo

SEKOLAH TINGGI TEKNOLOGI MUTU MUHAMMADIYAH TANGERANG


Abstract

The purpose of this study is to calculate the forecast value using the Simple Moving Average, Exponential Smoothing and Least Squares Method, and calculate the error value of the forecasting method using Methods of Average Absolute Deviation (MAD, Mean Absolute Deviation), Average Squared Error (MSE, Mean Squared Error) and Average Absolute Percentage Error (MAPE, Mean Absolute Percentage Error). Forecasting methods used are Simple Moving Average, Exponential Smoothing (&#945- = 0.28) and Least Squares method. Meanwhile, to find the error value, the Mean Absolute Deviation (MAD), Mean Squared Error (MSE) and Mean Absolute Percentage Error (MAPE) methods are used. After doing the calculations, the results show that the best forecasting method is the Least Square method with MAD = 20,377.33, MSE = 518,371,324 and MAPE = 24.72%. Where the forecast value with this method is only 2 units of product greater than the actual value of demand. Furthermore, using this method, forecasting calculations will be carried out for the period November 2019 - April 2020, the results of these calculations are for November 2019 = 125,252 units, December 2019 = 130,286 units, January 2020 = 135,320 units, February 2020 = 140,354 units, March 2020 = 145,388 units and April 2020 = 7150,422 units.

Keywords: Resin Thermoplastic Acrylic, Fishbone Diagram, Adhesion, Gloss, Drying Touch.

Share Link | Plain Format | Corresponding Author (ACHMAD FAHRUDIN)


206 Engineering and Technology ABS-193

Analysis of the Causes of Defects and Their Improvements in the Painting Body Filter Spin On Process at PT. X
Sartono,jumattul koip,,Yahdi Firmansyah,Rahman Soesilo

SEKOLAH TINGGI TEKNOLOGI MUTU MUHAMMADIYAH TANGERANG


Abstract

The purpose of this study is to identify product failures (defects) in the painting process, and find effective solutions to overcome these defects. This research focuses on defects in the body filter painting process. This research was conducted at PT. X since July 2019-July 2019. Data analysis methods used are Pareto diagrams and cause-and-effect diagrams. After doing research, identifying defect problems that arise and the data obtained are then processed using Pareto diagrams. Then it was found that the highest defect in the painting process on the spin-on body filter was melted paint, which was 33.2% and the dominant factor affecting the appearance of melted paint was the standard painring work process with a value of 11%, so the work standard of this painting process became become the focus of problems that must be corrected. From the previous process using a spray gun, it was changed to a spray disc. From the results of the improvement of the work process, the number of defects decreased by 518 or 46.54% from 1113 total defects before repairs and increased product quality.

Keywords: Painting Process, Defect, Spray Gun, Spray Disc

Share Link | Plain Format | Corresponding Author (ACHMAD FAHRUDIN)


207 Engineering and Technology ABS-207

Plan Design of Post Covid-19 Office Building in Jakarta, Indonesia
Dyah Nurwidyaningrum, Tri Wulan Sari, Yanuar Setiawan, Oky B.Putra, Safri, and Sujito

Civil Engineering Departement, Politeknik Negeri Jakarta, and Physics Departement, Universitas Negeri Malang


Abstract

The Covid-19 pandemic has hit more than 210 countries and has been going on for two years [1]. The virus spreads mainly between people in close contact with each other [2]. Many people want to return to the office Buildings, so that are healthy and free from virus transmission are very much needed in this post-covid-19 era. The purpose from the research is to create a post-Covid-19 office building design plan in TS tower, where workers are expected to feel excited to work in the office and make them feel like they are not in the office to do their job. This study will be discussed is the design of the TS tower office building on 2nd to 12th floor there are 4 lots so that it can be rented by 4 companies. In line with the leisure office concept used by TS Tower, there are many rooms that could be placed for the occupants to socialize and to be familiar with each other. The leisure concept can be seen in this floor plan with curved walls and not monotonous as usual in order to give a new, comfortable, and happy impression. In rendering, the design of working space recommended distance to prevent and lighting also looks appropriate, this design is expected to be able to answer the post Covid-19 design. Post Covid-19 Safety Measurement be equipped thermometer Infrared K9 Pro, Radio Frequency Identification (RFID), and the Concept of TS Tower Mobile Applications.

Keywords: Post Covid-19- Office Building- Plan- Design

Share Link | Plain Format | Corresponding Author (Tri Wulan Sari)


208 Engineering and Technology ABS-210

Law on Technology Architecture in Overcoming Filter Bubble as the Driven of the Death of Democarcy
Shidarta (a*), Imelda Martinelli (b)

a) Law Department, Bina Nusantara University, Jalan Kemanggisan Ilir III No. 45 Jakarta 11480, Indonesia
*shidarta[at]binus.edu
b) Faculty of Law, Tarumanagara University, Jalan Letjen S. Parman No. 1, Jakarta 11440, Indonesia


Abstract

A filter bubble is an algorithmic technology that determines what information is made available to a person, giving rise to a personal information ecosystem. The effect of the filter bubble makes the recipient of the information only get one point of view. People suffer from literacies, are narrow-minded, and tend to be emotional in viewing an issue. Information that is not balanced like this is the beginning of the death of democracy. These deaths are risky because the control of the state is getting weaker in the face of technological power. In such a situation, the state needs an extra effort to counter this information. Thus, the state is forced to use unilateral authority to control, but there is no benchmark to determine how much the authority of the ruler can be tolerated. Uncontrolled use of power is also a trigger for the death of democracy. How to resolve this problem? So far, the solution that has been offered is the establishment of laws, even though this method is often inefficient and ineffective. A better solution is used by a technology architecture that is bound by law. The technology architecture binds all creators and implementers of technology to prevent and overcome the demise of democracy. One of the architectures of this technology is tantamount to regulating the use of filter bubbles.

Keywords: filter bubble, democracy, technology architecture, law of technology

Share Link | Plain Format | Corresponding Author (Shidarta )


209 Engineering and Technology ABS-223

Smart Building: A Systematic Literature Review
Prasetya Cahya Saputra(a*), Meyliana(b), Achmad Nizar Hidayanto(c), Harjanto Prabowo(d)

a. Graduate Program - Doctor of Computer Science
Bina Nusantara University, Jakarta, Indonesia
b. Information System Department, School of Information System Bina Nusantara UniversityJakarta, Indonesia
c. Faculty of Computer Science University of Indonesia Depok, Indonesia
d. Management Deparrtment
BINUS Business School Undergraduate Program
Bina Nusantara University, Jakarta, Indonesia


Abstract

Smart building will become a necessity now and in the future in almost all countries in the world, especially in big cities. Most modern buildings or properties are built with the aim of reducing expenses by reducing energy consumption. The strategy of saving and preserving energy and developing a sustainable building environment or property are important factors in the smart building concept. Earlier, from many literature studies, many definitions of smart building were unclear and did not reflect all the parameters regarding smart building. This could be due to the variety of practical contexts that include any components related to smart building and the absence of standardization. This study will discuss what components and sub-components must exist in a smart building. Research sources come from literature studies in the form of journals and papers indexed by Scopus. The results of this study are used to determine a smart building model.

Keywords: smart building, property, model, component

Share Link | Plain Format | Corresponding Author (Prasetya Cahya Saputra)


210 Engineering and Technology ABS-234

Usability Evaluation on Online Exam Applications using the Usability Method
Arief Agus Sukmandhani, Harco Leslie Hendric Spits Warnars, Ford Lumban Gaol, Benfano Soewito

a) Computer Science Department,
Binus Graduate Program, Doctor Computer Science,
Bina Nusantara University,
Jakarta, Indonesia 11480

b) Computer Science Department, Binus Online Learning, Bina Nusantara University,
Jakarta, Indonesia 11480


Abstract

The online exam application is one of the applications used by the ABC campus as an online exam service- online exam applications make it easier for students to take exams. Lecturers take the exam questions- the academic team configures and evaluates the exams. The use of online exam applications on the ABC campus is not yet known about its effectiveness and efficiency- because of this, it is necessary to have an evaluation. The research was conducted to determine the benefits of online exam applications using usability testing and the System Usability Scale (SUS). Usability testing uses five categories: learning ability, memory, efficiency, and error. The study found the learnability indicator with an indicator value of 3.64, memory with an indicator value of 3.93, efficiency with an indicator value of 4.10, error with an indicator value of 4.11, and satisfaction with an indicator value 3.77. These results show that efficiency has the highest indicator and learning ability is the lowest indicator. Meanwhile, the SUS satisfaction questionnaire results obtained a score of 85.83 students, 79.5 lecturers, and 78.57 academic teams. Researchers also use eye-tracking observations to determine the user^s focus area of the application page. The observations using eye-tracking for the fixation count are 27 on the configuration dashboard because there are many settings for the exam to be presented

Keywords: Usability, Online Exam, Usability Testing, System Usability Scale, Eye Tracking

Share Link | Plain Format | Corresponding Author (Arief Agus Sukmandhani)


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