A Study of the Need for a Virtual Reality-Based Model in Fostering the Nationalism Character in Primary School Bina Nusantara University, Indonesia University of Education Abstract The impact of globalization has now entered all elements of society. So that it is important for schools to instill character education from an early age so that the golden generation of Indonesia in 2045 has a good mentality and character. The 21st century learning paradigm requires a learning model that implements and integrates technology as a means of learning media to create meaningful learning experiences for students. This study aims to determine the level of nationalist character in elementary school students and examine the need for virtual reality-based learning models to be applied at the elementary school level. This study used a qualitative method with 203 students and 12 teachers as respondents in grades 4-6 of elementary schools in West Jakarta. Data collection techniques using questionnaires. The data obtained were analyzed qualitatively with a description of the percentage. The results of the analysis of this study indicate: (1) The character of nationalism in grade 4-6 elementary school students is still low, this can be seen from 203 respondents only 48.7% who have the character of nationalism and 104 students or 51.3 do not yet have the character of nationalism. (2) A study of the need for virtual reality-based learning models shows that there are 84.7% of teachers in elementary schools claiming that they need virtual reality-based learning models. Through this virtual reality-based learning model, it is hoped that it can provide a different learning experience for students by utilizing various kinds of interesting and interactive virtual reality media content so that they can foster the character of nationalism. Keywords: Model Learning, Virtual Reality, Nasionalism, Primary School Topic: Education Technology |
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