Implementation of STEM-Based Boungee Jump Game in Learning Linear Equations Iyon Maryono, Aimmatul Uliyah, Sumiyati Saadah
UIN Sunan Gunung Djati Bandung
Abstract
Various learning approaches and models have been created to optimize the learning process in 21st-century skills. The purpose of this study was to analyze students^ critical and collaborative thinking skills through the implementation of a STEM (Science, Technology, Engineering, and Mathematics)-based boungee jump game. This study used a design research method with three stages: introduction, teaching experiment, and retrospective analysis. The learning activity involved 30 eighth-grade students divided into five groups. Students conducted experiments using rubber bands and clips to model the concept of linear equations. The results showed that the STEM-based boungee jump game approach increased student engagement in understanding linear equations. Students were able to construct the relationship between the number of rubber bands and the distance dropped into a linear equation and supported the development of critical and collaborative thinking skills.
Keywords: STEM-Based Boungee Jump Game, critical and collaborative thinking skills, linear equation, STEM-Based Boungee Jump Game