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Implementation of STEM-Based Boungee Jump Game in Learning Linear Equations UIN Sunan Gunung Djati Bandung Abstract Various learning approaches and models have been created to optimize the learning process in 21st-century skills. The purpose of this study was to analyze students^ critical and collaborative thinking skills through the implementation of a STEM (Science, Technology, Engineering, and Mathematics)-based boungee jump game. This study used a design research method with three stages: introduction, teaching experiment, and retrospective analysis. The learning activity involved 30 eighth-grade students divided into five groups. Students conducted experiments using rubber bands and clips to model the concept of linear equations. The results showed that the STEM-based boungee jump game approach increased student engagement in understanding linear equations. Students were able to construct the relationship between the number of rubber bands and the distance dropped into a linear equation and supported the development of critical and collaborative thinking skills. Keywords: STEM-Based Boungee Jump Game, critical and collaborative thinking skills, linear equation, STEM-Based Boungee Jump Game Topic: Education for sustainable development |
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