Effectiveness Of Learning Media For Physical Fitness Activities Through Interactive Multi-Media-Based Games Suryadi Damanik (a), Mesnan, Usman Nasution, Doris Apriani Ritonga, Saipul Ambri Damanik, Ira Kenyosi Br Manurung.
a) Faculty of Sports Science, State University of Medan, Indonesia. *suryadi67[at]unimed.ac.id
b) Faculty of Sports Science, State University of Medan, Indonesia. *mesnanmed[at]gmail.com
c) Faculty of Sports Science, State University of Medan, Indonesia. *usman[at]unimed.ac.id
d) Faculty of Sports Science, State University of Medan, Indonesia. *dorisritonga[at]unimed.ac.id
e) Faculty of Sports Science, State University of Medan, Indonesia. *ambridamanik[at]unimed.ac.id
f) Faculty of Sports Science, State University of Medan, Indonesia.*irakenyosi22[at]gmail.com
Abstract
This study aims to determine the effectiveness of learning media for physical fitness activities through interactive multimedia-based games. This type of research is quantitative with pre-experimental design. The sample in this study amounted to 30 students who were given treatment in the form of learning using game-based interactive media. The instrument used was a learning outcome test given before (pretest) and after (posttest) treatment. Data analysis was carried out using a paired sample t-test statistical test to determine significant differences between pretest and posttest results. The results of the analysis showed that the average pretest score of 62.16 increased to 88.09 on the posttest, with a difference of 25.93 points. The t-test results show that the calculated t value of 18.27 is greater than the t table of 2.045 with a significance value of 0.000 (p < 0.05). Thus, it can be concluded that learning media for physical fitness activities through interactive multimedia-based games is effective in improving student learning outcomes.
Keywords: Effectiveness- Interactive Multimedia- Physical Fitness- Games