Analysis Of The Effectiveness Of ETHNO-STEAM-Based Digital Mathematics Learning To Improve Mathematical Problem-Solving Of Civil Engineering Students Enny Keristiana Sinaga (*), Abdul Hamid K, Nahesson Panjaitan, Suhairiani Suhairiani
Universitas Negeri Medan, Jalan Willem Iskandar Pasar V Medan Estate, Medan, Indonesia
Abstract
This study aims to analyze the feasibility and effectiveness of digital mathematics learning based on Ethno-STEAM in order to improve student mathematical problem solving, especially in integral material for civil engineering students at Universitas Negeri Medan. To be able to do integral problem solving, mathematical problem solving skills are needed in mathematics learning. In the process of learning mathematics, there are some students who have difficulty in solving problems. To overcome these problems, a multimedia learning website integrated with an Ethno-STEAM-based approach was developed. This research procedure refers to the development model of Borg & Gall that is adapted from the model from Dick & Carey Development. Data collection techniques are carried out through observation, interviews, questionnaires, and tests. The feasibility test was conducted by media experts, material experts, and learning design experts, which resulted in a feasibility value of 88.97% and included a very feasible category. Meanwhile, the effectiveness level is 63%, which is where digital math learning based on Etno-STEAM is included in the moderate category. Based on the analysis of feasibility and effectiveness data, it can be concluded that the developed Etno-STEAM-based digital mathematics learning is feasible and effective to use in order to improve students^ mathematical problem solving.
Keywords: Development, Digital, Ethno-STEAM, Mathematical Problem Solving