Exploring the Impact of Metaverse-Based Learning on Elementary Students Spatial Ability, Creativity, and Critical Thinking: A Qualitative Exploratory Study Elvi Mailani (a,b), Nurhudayah Manjani (b), Trimurtini (c), Kulthida Nugultham (d)
(a) PUI Pendidikan Sains Masa Depan (Center of Excellence for Future Innovative Science Education), Medan State University, Indonesia
(b) Faculty of Education, Medan State University, Indonesia
(c) Faculty of Education and Psychology, Semarang State University, Indonesia
(d) Faculty of Education and Development Sciences, Kasetsart University (Kamphaeng Saen Campus), Nakhon Pathom, Thailand
Abstract
The advancement of educational technology has opened new opportunities for enhancing 21st-century skills among elementary students. One such innovation is the use of Metaverse for Kids, a virtual learning environment that immerses students in interactive and engaging educational experiences. This study aims to explore the impact of metaverse-based learning on students^ spatial ability, creativity, and critical thinking. Using a qualitative exploratory approach, data were collected through in-depth interviews, participatory observation, and documentation. The participants were fifth-grade students from three elementary schools who had participated in metaverse-based learning sessions. The findings reveal that Metaverse for Kids positively influences students^ spatial reasoning, encourages creative expression, and stimulates critical thinking. The immersive learning experience allows students to visualize abstract concepts, experiment freely, and engage in reflective thinking. The study recommends integrating virtual-based thematic curricula to foster high-order thinking skills among elementary learners.