BIS 2022
Conference Management System
Main Site
Submission Guide
Register
Login
User List | Statistics
Abstract List | Statistics
Poster List
Paper List
Reviewer List
Presentation Video
Online Q&A Forum
Access Mode
Ifory System
:: Question & Answer ::

Video Direct Link | Abstract

Abstract
ABS-394
The Effect of Self-Control on Impulsive Buying of In-Game Virtual Goods on Players of Mobile Legends Bang-Bang Game
Maya Mardi Yanti, Aftina Nurul Husna, Laili Qomariyah
Corresponding Author: Maya Mardi Yanti


Question from Dr. Bani Eka Dartiningsih
2022.12.21 20:16:14

Hello Miss Maya,


What causes someone to be very impulsive Buying of In-Game Virtual Goods on
Players of Mobile Legends Bang-Bang Game?

Thanks

Reply from Ms. Maya Mardi Yanti
2022.12.23 09:09:03

Thank you Mrs bani for your question. Based on the research literature conducted by
(Juho & Keronen, (2017) regarding why people buy virtual goods, he explained that
throughout his literature there are several strong factors that influence the behavior of
buying virtual goods, including attitudes, self-presentation needs, subjective norms,
social presence, perceptions value, enjoyment of using the service, intention to use the
service, and perceived ease of use.

BIS 2022 - Conference Management System

Powered By Konfrenzi Ultimate 1.832M-Build6 © 2007-2025 All Rights Reserved