Evaluation of UI/UX Usability in Augmented Reality Application of Balinese Shadow Puppet Panca Pandawa I Komang Try Adi Stanaya (a*), I Wayan Mudra (b), I Gst. Ngr. Dwijaksara (c)
a*) Art Study Program Doctoral Program, Indonesian Institute of the Arts (ISI) Denpasar, Nusa Indah Street, Sumerta, 80235, Denpasar, Bali, Indonesia, stanayart[at]gmail.com
b) Indonesian Art Institute (ISI) Denpasar, Nusa Indah Street, Sumerta, 80235, Denpasar, Bali, Indonesia, wayanmudra[at]isi-dps.ac.id
c) Indonesian Art Institute (ISI) Denpasar, Nusa Indah Street, Sumerta, 80235, Denpasar, Bali, Indonesia, dwijaksara[at]isi-dps.ac.id
Abstract
Augmented Reality (AR) Panca Pandawa Balinese Shadow Puppet is a digital application that aims to provide education and detailed introduction to Balinese Shadow Puppets by displaying three-dimensional shapes of Panca Pandawa characters- Yudistira, Bima, Arjuna, Nakula and Sahadewa. The purpose of this study is to evaluate the user experience when using the Panca Pandawa Balinese Shadow Puppet application. In this research, an evaluation process was carried out for the application by applying the heuristic evaluation method. This study uses Jacob Nielsen^s 10 usability heuristic guidelines for user interface design. The results are as follows, there are six usability issues in the application interface. Based on the heuristic aspect, there are two problems in the Visibility of System aspect, two issues in the aspect of User Control and Freedom, one issue in the Flexibility and Efficiency of Use aspect, one issue in the Aesthetic and Minimalist Design aspect. The research shows that the heuristic evaluation method can be used as a reference and improving materials for the interface of the Panca Pandawa Balinese Shadow Puppet AR application. The implication of this research is to disseminate knowledge that can be used to evaluate user experience, in order to maximize performance and usability.