User Interface Analysis and Design on Pamsimas Android Mobile Applications Using The Design Sprint Method Julius Galih Prima Negara (a*), Bekti Suratmanto (b)
a) Department of Informatics, Universitas Atma Jaya Yogyakarta
Jalan Babarsari No.43, Yogyakarta 55281, Indonesia
*julius.galih[at]uajy.ac.id
b) Business Process Enginering Laboratory, Department of Informatics, Universitas Atma Jaya Yogyakarta
Jalan Babarsari No.43, Yogyakarta 55281, Indonesia
Abstract
This research is motivated by the need for a user interface (UI) in making the Pamsimas Tirta Kauripan android mobile application. Pamsimas Tirta Kauripan is one of the Genjahan Village government business entities in ensuring that the community receives clean water and drinking water. This analysis and design process is part of a large work of Pamsimas Business Process Reengineering. One of the stages in application design is the creation of a user interface. The purpose of UI creation or design is to help provide comfort when using navigation, interaction, and display components so that business processes are carried out properly. In addition, creating a user interface can help simplify and visualize the developing process. This study uses the design sprint method which consists of understanding, namely conducting interviews to suit the organization^s needs. The Sketch stage is making a low-fidelity design or wireframe. Decide on which there is storyboarding. Prototype by creating a high-fidelity design or user interface. Lastly, validate performs testing using the usability testing single ease question. After testing, the first task gets an average score of 6.5, the second task gets a score of 6.2, the third task gets a score of 6.0, the fourth task gets a score of 6.0, the fifth task gets a score of 6.7, and the sixth receives a score of 6.7. The score obtained means that the user interface results have a good level of convenience and fit Pamsimas needs.
Keywords: User Interface, Mobile Applications, Design Sprint