The importance of gamification to increase public participation in waste management system Pristi Sukmasetya- Muhammad Resa Arif Yudianto- Rofi Abul Hasani
Universitas Muhammadiyah Magelang
Abstract
The community has not optimally implemented the Zero Waste concept that applies the 3R principles (Reduce, Reuse, Recycle) and to implement the 3R principles, so it is necessary to have policies that are carried out from upstream to downstream. In this case, the community assists the government with a waste bank program to reduce the impact of waste. Currently, technology is believed to help facilitate waste management. The approach used in this study is the Soft system methodology and the gamification approach. Gamification is using game design techniques, game thinking, and mechanics to enhance non-game contexts. Usually, gamification applies to non-gaming applications and processes to encourage people to adopt or influence how they are used. From this research, 3 gamification models can be applied 1) gamification by request, quest, and particular order. Apart from using this method, this research will still be supported by other approaches, such as Focus Group Discussion (FGD) and Participatory Observation. This research produces a model strategy for waste bank customers, managers, facilitators, and the Environmental Service by adopting gamification techniques. In addition, a system prototype was also obtained that could be implemented and tested. The test results got positive responses from 12 respondents to carry out tests with scores above 50% success on the prototype test for the waste management system that has been made.
Keywords: Gamification- Waste Management System- Soft System Methodology