IPS 2026
Conference Management System
Main Site
Submission Guide
Register
Login
User List | Statistics
Abstract List | Statistics
Poster List
Paper List
Reviewer List
Presentation Video
Online Q&A Forum
Ifory System
:: Abstract ::

<< back

Implementation and Development of STEAM-Based Physics Learning Management Tools to Improve Students Literacy and Numeracy Skills
Vina Serevina (a*), Nurul Fajri Samina (b), Diki Maulana (c), Nessa Rachma Fadilla (d), Muhtarudin (e)

(a) Department of Physics Education, Jakarta State University, Rawamangun Muka Street, East Jakarta 13220, Indonesia
*vina.serevina77[at]gmail.com
(b) Department of Physics Education, Serambi Mekkah University, Banda Aceh 23111, Indonesia
(c) Department of Physics Education, Jakarta State University, Rawamangun Muka Street, East Jakarta 13220, Indonesia
(d) Department of Physics Education, Jakarta State University, Rawamangun Muka Street, East Jakarta 13220, Indonesia
(e) Department of Physics Education, Jakarta State University, Rawamangun Muka Street, East Jakarta 13220, Indonesia


Abstract

This study aims to develop and implement STEAM-based Physics Learning Management Tools to improve the literacy and numeracy skills of students in the Physics Education Study Program at Serambi Mekkah University, Banda Aceh. The urgency of this research lies in the need for innovative learning tools that strengthen students literacy and numeracy competencies through integrated STEAM learning. This study employed a Research and Development (R&D) method using the ADDIE model. The developed products included Semester Learning Plans (RPS), teaching materials, and PowerPoint-based learning media. Expert validation results indicated very good categories in media aspects (81), material aspects (80), and learning aspects (84). Literacy instruments consisted of 32 items, with 30 valid and 2 dropped based on point biserial analysis, while numeracy instruments consisted of 31 items, with 30 valid and 1 dropped. Reliability testing using KR-21 showed both instruments were reliable (literacy = 0.882- numeracy = 0.891). The results showed improvements in all four literacy and numeracy indicators. The average literacy score increased from 80 to 93 (N-Gain = 0.65), while numeracy increased from 55 to 86 (N-Gain = 0.69). In conclusion, STEAM-based physics learning management tools can improved students literacy and numeracy skills

Keywords: Learning Management Tools, Literacy skills, Numeracy skills, STEAM, Physics Education.

Topic: Physics Education

Plain Format | Corresponding Author (Vina Serevina)

Share Link

Share your abstract link to your social media or profile page

IPS 2026 - Conference Management System

Powered By Konfrenzi Ultimate 1.832M-Build9 © 2007-2026 All Rights Reserved