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Pengembangan Komik Fisika Digital Berbasis Flip Book Dengan Pendekatan Kontekstual Untuk Siswa Kelas XI Pada Kinematika Gerak Dua Dimensi Universitas Negeri Jakarta Abstract Physics learning in schools is often faced with the challenge of abstract and theoretical materials, particularly in two-dimensional motion kinematics which requires strong visualization skills regarding direction and trajectory. This study aims to develop a valid and feasible digital physics comic learning media based on flip books with a contextual approach for 11th-grade high school students. The research method applied is Research and Development (R&D) using the systematic procedures of the ADDIE model (Analysis, Design, Development, Implementation, Evaluation) to construct the instructional design of the digital physics comic. The results indicate a significant gap in the utilization of learning media in schools, where 39% of teachers predominantly rely on a combination of conventional PowerPoint (PPT) and one-way videos, and have never integrated interactive visual storytelling media such as comics. On the other hand, the currently available printed and digital teaching materials are considered too textual and rigid, thereby causing students to experience significant difficulties in visualizing directions, vectors, and curved trajectories in two-dimensional motion kinematics. Conversely, field findings also record a very high demand and expectation from students for the presence of innovative instructional media that can link abstract physics concepts with real-world phenomena in daily life. Therefore, it can be concluded that the development of digital physics comics based on flip books with a contextual approach has a high level of urgency and is urgently required as a strategic solution to enhance learning motivation while comprehensively strengthening students^ understanding of physics concepts. Keywords: Digital Physics Comic- Flip Book- Contextual Approach- Two-Dimensional Motion Kinematics- ADDIE Model. Topic: Physics Education |
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