|
Design of Augmented Reality-Based Learning Media in Computer Assembly Courses: A Preliminary Study PTIK-FT, Universitas Negeri Medan, Jl. Willem Iskandar1,2,3, TE-FT, Universitas Negeri Medan, Jl. Willem Iskandar4, Tata Boga-FT, Universitas Negeri Medan, Jl. Willem Iskandar5 Abstract This study aims to design and develop augmented reality (AR)-based learning media for the topic of computer assembly in the Informatics and Computer Technology Education (PTIK) program. The background of this research stems from the need for visual learning tools among students, as well as limitations in conventional teaching methods that do not adequately support spatial understanding and hands-on practice. The research adopts a Research and Development (R&D) approach using the Multimedia Development Life Cycle (MDLC) model, which includes five stages: Concept, Design, Material Collecting, Assembly, and Testing. This preliminary study is limited to the early development phase and does not include expert validation or effectiveness testing. The resulting product is an Android-based application that allows users to scan markers and display 3D visualizations of computer components such as RAM, CPU, motherboard, and power supply. Functional testing using the black box method showed that all features worked as expected and performed stably on Android devices. This study produced a learning media prototype that is technically feasible and can serve as a foundation for further development and classroom implementation. Keywords: Augmented Reality, Learning Media, Computer Assembly, MDLC, R&D Topic: Management and Educational Technology Innovation |
| ICIESC 2025 Conference | Conference Management System |