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Gamification of Video Game Bades-Evaluation Media by Using GDevelop for Local Food and Food Safety Education School Of Culinary, Universitas Pendidikan Indonesia, Jl. Dr. Setiabudhi No. 229, Sukasari, Isola, Bandung, Jawa Barat 40154, Indonesia. Abstract This research is motivated by the low engagement and learning motivation among students, particularly in subjects perceived as challenging. Traditional teaching methods often fail to capture students^ interest, necessitating innovation in learning media. Gamification, the integration of game design elements into non-game contexts, emerges as a promising strategy to enhance student motivation and engagement. This study aims to develop and determine the effectiveness of a video game-based evaluation medium using GDevelop to improve student motivation and learning outcomes in the Local Food and Food Safety subject.This research employs a Design-Based Research (DBR) approach, focusing on the systematic design, development, and evaluation of educational interventions. The participants are 30 ninth-grade students from the Culinary Arts program at SMP Labschool UPI. Data is collected through validation questionnaires completed by material, media, and language experts, as well as student response questionnaires to measure User Interface (UI) and User Experience (UX). The collected data will be analyzed using descriptive qualitative and quantitative methods with a Likert scale to determine the medium^s feasibility and user responses.The expected outcome of this research is a valid, practical, and effective gamified evaluation product for educational use. Furthermore, this study is expected to demonstrate a significant improvement in student motivation, engagement, and learning outcomes after using this video game-based evaluation medium. Keywords: Gamification, Evaluation Media, Video Game, GDevelop, Food Safety, Learning Motivation. Topic: Education for sustainable development |
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