Usability Testing of Digital Memory Game Application Based on ISO 9241-11 Test Instruments (a) Politeknik Negeri Media Kreatif Abstract . Currently, there is no cure for cognitive decline in the elderly in the form of Alzheimer^s and dementia. Some studies have shown that cognitive and physical exercise can help reduce the risk and symptoms of alzheimer^s and dementia. The use of smart games can be an effective tool in assisting cognitive and physical exercise through brain stimulation that can prevent or slow the progression of alzheimer^s can prevent or slow the progression of alzheimer^s and dementia. Besides In addition, smart games can also provide entertainment and motivation for the elderly to continue practicing and exercise maintain their brain health. Author previous research have developed a crosswords memory game application with artificial intelligence features as one of the refreshing media for cognitive therapy for the elderly, but it is still in the form of a prototype so that further testing is needed for the application. In the form of a prototype so that further testing is needed to produce a product that is industry standard and can fullfil user expectations before release. This research aims to ensure the application has met international standards, both design and implementation. The method used was quantitative research using a questionnaire instrument based on ISO 9241-11 which generally consists of four testing criteria, namely usability, ease of use, ease of learning, and user satisfaction. The questionnaire was completed by 23 respondents with ages ranging from 43 years to 64 years. Respondents are asked to follow certain task in testing the application. The result of usability testing based on ISO 9241-11 can be summarized that memory game application so far has good usability values, including good usability, ease of use, ease of learning and satisfaction. This is indicated by the value of the usability results for 4 criterias, as follows: The average attribute value of usability 76,2 % indicates good usability aspect value, ease of use has 72,8 %, ease of learning has 80,5 % and satisfaction has 76,8 %. And overall, The average usability 76, 8% indicates that the digital memory game has a good usability performance. However, there are still obstacles in using digital memory games becaause the elderly find difficulties in installing and starting the game. This is due to some elderly people over 55 years of age are not familiar with the use of smartphones. Keywords: Digital memory game, usability testing, ISO 9241-11, cognitive therapy, dementia. Topic: Digital Media |
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