PERFORMANCE ANALYSIS OF MARKERLESS AUGMENTED REALITY ON MOUNT MERAPI MAKET AT THE CENTER FOR INVESTIGATION AND DEVELOPMENT OF GEOLOGICAL DISASTER TECHNOLOGY
Awang Hendrianto Pratomo, Alifia Rahma De Anissa, Eko Teguh Paripurno, Johan Danu Prasetyo

Departmrnt of Informatics, Faculty of Industrial Engineering, Universitas Pembangunan Nasional ^Veteran^ Yogyakarta, Indonesia
Department of Environmental Egineering, Faculty of Mining Technology, Universitas Pembangunan Nasional ^Veteran^ Yogyakarta, Indonesia


Abstract

Data from the National Disaster Management Agency recorded that there were 398 deaths, nearly half a million people were displaced and material losses reached IDR 3.5 trillion when Mount Merapi erupted in 2010. This condition requires prevention, one of which is disaster mitigation. Physical information in the real world in a certain time and space, such as natural disasters, is not always visible, so interactive simulations are needed that can be used for disaster mitigation education. One digital media that can be used to provide education on Mount Merapi disaster mitigation is Augmented Reality (AR) with the 3D Object Tracking method. The development method used is the Multimedia Development Life Cycle (MDLC) method which comes from Luther-Sutopo. There are three tests carried out, namely Black Box testing, target testing, and beta testing. In Black Box testing, the success percentage is 100%. In target testing with 24 trials with a success percentage of 87.5%. In Beta testing, the application received a score in terms of functionality of 96%, in terms of appearance of 87.5%, and in terms of user smoothness of 98%. These scores are above average so the application is suitable for use.

Keywords: Dissaster Management, Augmented Reality, IoT, Performace Analysis

Topic: Engineering

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