Interactive Learning Media to Introduce Working Principle of Hybrid Machines Using Digital Platforms 1) Citra Dewi Megawati, 2) Bima Romadhon Parada Dian Palevi
1) Creative and Digital Industry Department, Universitas Brawijaya Malang
2) Electrical Engineering, Institut Teknologi Nasional Malang
Abstract
Since the Covid-19 pandemic, the trend of education, which initially used face-to-face lectures in class, has now shifted to application-based and online lectures. This shift in trend has led to a shift in the educational ecosystem, which was originally based on face-to-face lectures in class, to network-based lectures in a virtual model. In observations made until after the pandemic ended, the use of digital platforms in teaching and learning activities was still used even though in a combined face-to-face and virtual mode. In the technology engineering-based engineering lecture model, the use of digital platforms is often used, for example the presentation of power point presentation materials and similar applications. Basically, students are able to absorb lecture material well, as long as they don^t go through boring lectures. Technical lectures in classrooms and online classes based on presentation platforms are one type of boring lecture. However, this is one of the root causes, some teachers are needed to deliver face-to-face lectures in class and deliver material available in books and lectures. Indirectly, the material presented is less attractive to students and is ignored. In this study, researchers want to introduce interactive learning media in the form of a digital platform that contains a hybrid engine, working principles and components in it and provide examples of its application to modern vehicle technology. This interactive learning media is used to support material in lectures, so that when attending lectures in class and practicum material, these students can follow them well and can optimize learning outcomes. Interactive learning media will be made as attractive as possible, informative, easy to reach because it is accompanied by pictures and videos as well as low cost advantages. This study uses research and development methods, but in this study researchers started the process at the development stage because the focus was on the final res
Keywords: Interactive Learning Media, Hybrid Machines, Digital Platforms, Learning Media, Interactive Media
Topic: Computer engineering, vision and application