Visual Story Book for Children About East Java Traditional Games
Satrya Dirgantara, Firjaun Faris Fahmi, Hindam Basith Rafiqi

School Of Design
Visual Communication Design
Universitas Bina Nusantara, Malang
Araya Mansion No. 8 - 22, Genitri, Tirtomoyo, Kec. Pakis, Malang, Jawa Timur 65154 Indonesia


Abstract

The development of a gadget or smartphone that now has more and more features in the current millennial era starts to make the closeness between parents and children tend to be reduced, The purpose of designing this Interactive Children^s Story Visual Book is to improve the quality of communication between parents and children as well as to improve the quality of children^s learning about general knowledge that is not taught in schools. In this book, a way to make a simple game that can be played at home will also be inserted. It will lead to more interaction between parents and children, which is certainly no less exciting than playing gadgets or smartphones. This book also designed using regional stories, it is hoped that it can also help preserve the wisdom of local culture, which will eventually be passed down from generation to generation.

Keywords: Interactive, Visual Book, Traditional game

Topic: Education

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