Visual Concept of ^MOOLEE^ as Gamification-Based Learning Media Bina Nusantara University Abstract In online learning caused by the Covid-19 pandemic, the team teaching and students must adapt to new learning process. In learning process, the lecture more active than the student, the students feel that a lot of assignment and difficult to focus on the learning process and get bored easily. The topic is making an interactive learning application based on Gamification. With this application, it can help and become an alternative for team teaching so that they can interact more with their students, check whether the material given has been well received by students or there are still many students who have not caught the material provided. Gamification is a proceed of applying the elements in the game to non-context matters with the aim of motivating and increasing user involvement. Gamification uses elements of game mechanics to provide practical solutions by building certain group interest (engagement). By using the Design Thinking stage and qualitative methods this research was conducted. Keywords: gamification, online learning, game based learning, visual concept Topic: Education Technology |
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