Anemia Recognition Android Apps Using Video-Based Learning Method Universitas Darussalam Gontor Abstract Anemia has become the second leading cause of disability in the world and its a very serious health problem worldwide. Symptoms of anemia can be experienced by all groups, including young adolescents, especially young women. Lack of learning about the introduction of anemia is one of the causes of anemia. This research aims to help introduce anemia to adolescents, especially young women who are prone to anemia through an Android Application. The content of this taken from the book ^Buku Referensi: Metode Orkes-Ku (Raport Kesehatanku) Dalam Mengidentifikasi Potensi Kejadian Anemia Gizi Pada Remaja Putri^. This application is based on Android Mobile which is made using the steps of the Waterfall method, and the content of this application uses the Video-Based Learning method in the form of animated videos. This application also has a quiz feature as a measure of the user^s understanding of anemia. With this application, it will be easier for teenagers, especially young women, to recognize anemia so that they can prevent anemia. Keywords: Anemia Recognition- Android Apps- Video-based learning- Health Apps- Anemia mobile Apps Topic: Computer Science |
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