Comparison between Digitized and Physical Sign Language Educational Games - Are They Worth to be Digitized?
Nurul Aqmarina Ardani (1), Nunnun Bonafix (2), Ahmad Faisal Choiril Anam Fathoni (1), Donna Carollina (3)

(1) Animation Program, Visual Communication Department, School of Design, Bina Nusantara University, Jakarta, Indonesia 11480

(2) New Media Program, Visual Communication Department, School of Design, Bina Nusantara University, Jakarta, Indonesia 11480

(3) Visual Communication Department, School of Design, Bina Nusantara University, Malang, Indonesia 65154


Abstract

The rapid development of information and communication technology from Industry 4.0 to Smart Society 5.0 brought drastic changes to society and to educational disciplines. While people are busy staying connected to the changing currents of the global community, teaching staff in various countries discuss how schools and teaching and learning processes can keep pace with the pace of technological development. The main objective of this research is to see if educational games in physical form have the same effectiveness as educational games in digital form in transmitting the knowledge of sign language. The study was carried out by directly observing learning activities with both types of games in 14 deaf students between 6 and 10 years old who came from an Extraordinary School (SLB) owned by the Santi Rama Foundation in Jakarta. The development of the Technology Acceptance Model (TAM) structure is used to determine the scale of student satisfaction with digital and physical educational games. The results of this study indicate that the elements of entertainment or elements of entertainment implemented in educational games are a key factor in determining whether students will actively participate in the learning process while playing. The participation of these students is directly related to the desired learning outcomes. Therefore, optimizing the subjective gaming experience is a very important part of the educational game design process to convey sign language knowledge.

Keywords: Educational Games, Sign Language Educational Games, Game Design, Visual Communication Design

Topic: Education

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