DISTANCE LEARNING STRATEGY BASED ON INTERACTIVE ONLINE TEST GAME TO IMPROVE STUDENT LEARNING OUTCOMES IN THE PANDEMIC COVID-19 Universitas Negeri Jakarta Abstract The purpose of this study was to design a distance learning strategy based on interactive online test media on discrete mathematics material to improve student motivation and learning outcomes during the Covid-19 pandemic. The low motivation of students to learn mathematics is caused by the paradigm of mathematics which is not a core subject in the informatics department which requires mathematics teaching staff to use new strategies and media to increase student learning motivation. The research method used is the mix method which begins with developing a distance learning strategy based on an interactive online game test and then ends with a test of effectiveness with the experimental method. The results of strategy development include methods, media, and time management. The resulting method is Synchronous in the form of face-to-face virtual discussions and Asynchronous in the form of material arranged in a Learning Management System (LMS), while the media developed is LMS. From the experimental results, it was found that the significant value of paired samples test was 0.00 <0.05, which means that there were differences in student learning outcomes in the experimental class and the control class. The average value of the experimental class is 84.04 and the control class is 66.35, which means that the learning outcomes of students who use distance learning based on interactive online test media of discrete mathematics are better than conventional methods. Then from the results of observations and student responses to distance learning strategies based on interactive online test media were declared valid and effective. Keywords: Development, strategy, test, game Topic: Education |
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