Applying Augmented Reality Technology for the Furniture Industry
Viany Utami Tjhin (a*), Regina Eka Riantini (b)

a) BINUS Graduate Program - Master of Information Systems Management, Bina Nusantara University, Jakarta, Indonesia 11480
b) Management Department, BINUS Business School Undergraduate Program, Bina Nusantara University, Jakarta, Indonesia 11480


Abstract

In the context of selling furniture online in an era of digital transformation and Industry 4.0, the main challenge is to give buyers confidence in the suitability of the furniture they choose with various important factors in its use. In deciding to buy furniture, consumers need to be sure that the dimensions, model, and color of the furniture to be purchased are compatible and following the room that will contain them. Without the right tools, it will be challenging for potential buyers to imagine the furniture product^s suitability and suitability if placed in a specific room. In order to effectively sell furniture products online, these challenges must be overcome. The technology used must unify customers^ physical experience when they see and feel the physical room with the visual of the furniture product, both in terms of shape, dimensions, color, model, and other aspects in a virtual environment. It can be done by utilizing Augmented Reality (AR) technology.
In the context of the furniture industry, some application models use AR technology and mobile technology for online product customization, including the following features: virtual shop (360-degree view), 3D product visualization, product price configurator and estimator, augmented renderer and room planning, and integration with ordering functions. The methodology used in developing AR-based systems in the furniture industry is Scrum. It is a framework for individuals or workgroups to adaptively solve complex activities and problems to produce and provide the best value. It is estimated that the implementation of the work will take as much as 120 (one hundred and twenty) working days. The work is carried out by applying the Scrum methodology, characterized by the iterative management of planning and building activities.

Keywords: augmented reality, furniture, SCRUM, industry 4.0

Topic: Engineering and Technology

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