THE DEVELOPMENT OF ANDROID-BASED LEARNING MEDIA USING CROSSWORD PUZZLES TO IMPROVE STUDENT^S VOCABULARY SKILL
Rini Yudiati (a*), Hanifatur Rizqi (b),

a) Health Faculty, Universitas Wiraraja
Jalan Raya Sumenep Pamekasan Km. 05 Patean Sumenep 69451
b) Civil Engineering Faculty, Universitas Wiraraja
Jalan Raya Sumenep Pamekasan Km. 05 Patean Sumenep 69451


Abstract

The aims of this study are to 1) develop Android-based learning media using crossword puzzles to improve vocabulary skills, 2) determine the feasibility of Android-based learning media using English crossword puzzles from material experts and English learning practitioners. , 3) Knowing the response of class XI students of SMK Negeri 1 Sumenep to the development of Android-based English Crosswords Learning Media.
The research method used is the ADDIE development method. The research subjects involved were students of class XI SMKN 1 Sumenep, while the object under study was the development of learning media in the form of Android-based learning media using crossword puzzles to increase vocabulary skills.
The results of this study indicate that 1) the development of educational media for learning games based on Android crossword puzzles using the ADDIE development model, namely Analysis, Design, Development, Implementation, and Evaluation 2) Media Appropriateness based on the material expert^s assessment obtained a mean score of 4.82 or Very Feasible ^, the Media Expert^s assessment obtained a mean score of 4.25 or^ Very Feasible ^, and the assessment of English learning practitioners obtained a mean score of 4.72 or^ Very Feasible ^. 3) Student responses to Android-based learning media by using crossword puzzles in English lessons obtained an overall mean of 4.50 in the ^Very Appropriate^ category. Thus, it can be concluded that learning media based on android using crossword puzzles in improving vocabulary skills in English subjects are very feasible to be used as learning media 4) Based on the results of calculations using the gain score shows that android-based learning media using Crosswords puzzles in increasing vocabulary skills can improve vocabulary skills of class XI students of SMKN 1 Sumenep by 0.37. This increase is in the moderate category because the gain value is 0.3 &#8804- g &#8804- 0.7.

Keywords: Learning media- crossword puzzles- vocabulary.

Topic: Education

BISMAS 2020 Conference | Conference Management System