Application of Haversine Formula In Education Game Landmark Nusantara Department of Informatics, Faculty of Engineering, Mulawarman University Abstract Indonesia is the largest archipelago state is therefore also called Nusantara. Almost every region in Indonesia has a characteristic landmark that describe each area that has a tremendous potential in form of lore and attraction. The tremendous potential of this must be backed up with a nice introduction. One medium that can be used is an educational game in which the process can be done with the concept of learning while playing. Therefore designed and built an educational game titled Landmark Nusantara, where the game is aimed to provide knowledge about landmarks that exist in Indonesia. The Game that were built have 30 landmark data samples regions in Indonesia. The game is based Geographic Information System with the help of Google maps which also features golocation that can be used to determine the location you want to tag based on latitude and longitude, and supported by a method of Haversine Formula. A method that has been testing the system using Microsoft Excel manualisation (Ms.Excel) where the results of the distance calculation system using Haversine Formula methods have the same result with manual calculations. Keywords: Game- Google Maps- Haversine Formula- Indonesia- Landmark Topic: Engineering |
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